Steel skies
(While the game works on web, due to engine constraints, it lacks a lot of the processing that gives the game its visual interest. Please use the desktop versions if possible :) )
Dive into the insides of a mysterious megastructure!
This is a short proof of concept we did for the jam. It was initially supposed to use the screen mechanics more than once and had a few stressful scenes that we didn't have time to include. We were trying to get a kind of "oppressively enormous" mood using inspirations like Blame! and NaissanceE. Please tell us what you think of it!
(Formely named Amongst the endless)
While the game works on web, due to engine constraints, it lacks a lot of the processing that gives the game its visual interest!
Everything was made during the jam.
- Titouan Guibert-Lodé made all the 3D assets and the level/game design
- Tom Zinck (yours truly) made the code, the sound design and a bit of game design.
We did not have time to playtest, so there's probably a lot of bugs. We'll try to fix them, so please report if you find one!
Thanks to the organisers for the opportunity, and good luck to y'all fellow devs ^^
Comments
Log in with itch.io to leave a comment.
It was exciting to dive deeper and deeper into the mysterious underground facility!
I was streaming the play and people watching said that the game had an atmosphere that felt exactly like the atmosphere of Blame! (I had never seen Blame!)
Anyway, it was fun to play, meow!
my playthrough
Little Detail added. Little Polish with the user controls and more levels to the megastructure and you got something r/netsphere would slobber over. I liked the invisible platform mechanic where you had to look at the screen, really creative.
I am literally killy
The concept is so cool, there is room for a lot. Huge potential! ^^
only came up with a blank screen....